Negative impacts of children playing computer games


WRITING TASK 2

You should spend about 40 minutes on this task.

Present a written argument or case to an educated reader with no specialist knowledge.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the negative impacts of children playing computer games?

What can be done to minimize the bad effects of children playing computer games?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.


Sample Answer:

In today’s digital age, it is undeniable that a large number of children are engrossed in playing computer games. While these games can be entertaining and even educational, they also have negative impacts that cannot be overlooked.

One of the main concerns is the potential for addiction. Children can become so immersed in their virtual worlds that they neglect their studies, physical activity, and social interactions. This can lead to a sedentary lifestyle, poor academic performance, and difficulties in forming real-life relationships. Furthermore, excessive gaming can also lead to issues such as obesity, eye strain, and sleep disturbances.

Another negative impact of children playing computer games is the exposure to violent and inappropriate content. Many games contain graphic violence, explicit language, and other mature themes that are not suitable for young audiences. This exposure can desensitize children to real-world violence and have a negative influence on their behavior and attitudes.

To minimize the detrimental effects of children playing computer games, several measures can be taken. Firstly, parents and caregivers should set limits on screen time and encourage a balanced lifestyle that includes physical activity, social interaction, and other hobbies. It is important for parents to monitor the content of the games their children are playing and choose age-appropriate and educational games.

Moreover, schools and communities can play a role in promoting responsible gaming habits. They can organize extracurricular activities that encourage outdoor play and socialization, as well as educate children about the potential risks of excessive gaming. Additionally, the gaming industry can also take responsibility by creating and promoting games that are not only entertaining but also promote positive values and skills.

In conclusion, while computer games can be a source of entertainment and learning for children, they also have negative impacts that need to be addressed. By implementing measures to limit screen time, monitor game content, and promote a balanced lifestyle, the adverse effects of children playing computer games can be minimized. It is essential for parents, educators, and the gaming industry to work together to ensure that children can enjoy the benefits of gaming without compromising their well-being.


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