Many parents are unhappy with the amount of violence in video games


WRITING TASK 2

You should spend about 40 minutes on this task.

Present a written argument or case to an educated reader with no specialist knowledge.

Write about the following topic:

Many parents are unhappy with the amount of violence in video games, television programmes, and other leisure activities for children. 

How harmful, in your opinion, could this be to children?

What could be done to solve this problem?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.


Sample Answer:

In today’s modern society, there is a growing concern among parents regarding the prevalence of violence in video games, television programmes, and other leisure activities targeted at children. The exposure to such content at a young age can have detrimental effects on their psychological and emotional development.

Firstly, the constant exposure to violent content can desensitize children to real-life violence, leading them to become desensitized and apathetic towards the suffering of others. This can have long-term implications on their ability to empathize and form healthy relationships. Additionally, research has shown that children who are exposed to violent media are more likely to display aggressive behavior and have difficulty managing their emotions.

Furthermore, the glorification of violence in media can distort a child’s perception of conflict resolution, leading them to believe that aggression is an acceptable way to solve problems. This can have serious consequences in their social interactions and can contribute to a culture of violence in their communities.

To address this issue, it is crucial for parents to actively monitor and regulate the content that their children are exposed to. This may involve setting strict limits on screen time, implementing parental controls on devices, and engaging in open and honest conversations about the impact of violent media. Additionally, educators and policymakers should work together to promote media literacy and critical thinking skills in children, helping them to discern between fictionalized violence and real-world consequences.

Moreover, the entertainment industry has a responsibility to produce age-appropriate content that is free from excessive violence and promotes positive values. This may involve stricter regulations and guidelines for the creation and distribution of media targeted at children.

In conclusion, the prevalence of violence in media targeted at children can have harmful effects on their development and behavior. It is imperative for parents, educators, policymakers, and the entertainment industry to work together to address this issue and promote a healthier and more positive media environment for our children.


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